Monday, July 25, 2011

Researchers Remind 3D Object in Mobile Phone Dangers

Latest gadgets are always promising pleasure in providing entertainment. However, the researchers caution, too much use of smartphones to see a 3D object can damage the eyes and cause headaches. This is the same as if you are too old to play 3D games on the PC.
This problem is caused by the eye focus are required to display a small (average smartphone 3.5 inch or 9.7 inch for the tablet PC), then, simultaneously also the eyes adjust to the distance of objects on the screen.

This phenomenon is known as 'vergeance-accommodation' or the way the eyes adjust to the simultaneous movement toward or away on an object as the focus. Most people do not feel comfortable when it seemed the object of the smartphone appear on the front of the screen.

As quoted from the pages of the Daily Mail, an optometrist (optician) Professor Martin Banks from the University of California says. "The discomfort that occurs when viewing stereo 3D object is a big problem that could limit the use of technology. We hope this can inspire further research in this field."

In addition, too much to see stereo 3D objects can also cause fatigue, discomfort and headaches besides. It is felt by the 24 adults who become the object of research.

"Because at the same time the eyes have to adjust the distance of the object, which seemed to appear in front of or behind the scenes," explains Banks.

The results show, see 3D object on your smartphone and desktop from close range, cause discomfort. When viewing a 3D object distance like in the cinema, which places the object behind the scenes as we see from the window panels, also cause discomfort.

The researchers were then hope there are advanced studies in the future, with a broader sample, especially children.

A number of businesses now are increasingly developing the use of 3D. These include product advertisements that aired in the media for smartphones and tablet PCs, TV, cinema, and a number of digital billboards have also started using three-dimensional objects.

With the widespread use of 3D stereo in entertainment, communications, and medical technology, the researchers proposed that the guidelines to deal with gaps display presented on various screens. It adjusts the screen size and position of the user's smartphone or tablet PC.

"This is an area of ​​research, where science meets terapannya theory. We hope this study can be processed quickly to offset the more widespread use of technology," said Banks.

 
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